Familiarity: Difference between revisions

From Cognitive Attack Taxonomy
Created page with "== '''Familiarity ''' == '''Short Description:''' Things that are familiar are perceived as less threatening or more likeable. <br> '''CAT ID:''' CAT-2022-026 <br> '''Layer:''' 8 <br> '''Operational Scale:''' Tactical <br> '''Level of Maturity:''' In Common Use <br> '''Category:''' Vulnerability <br> '''Subcategory:''' <br> '''Also Known As:''' <br> == '''Description:''' == '''Brief Description:''' <br> '''Closely Related Concepts:''' <br> '''Mechanis..."
 
 
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== '''Familiarity  ''' ==
== '''Familiarity  ''' ==


'''Short Description:'''  Things that are familiar are perceived as less threatening or more likeable. <br>
'''Short Description:'''  Things that are familiar are perceived as less threatening or more likeable. May also be leveraged by threat actors as a means of inducing emotionality. <br>


'''CAT ID:''' CAT-2022-026 <br>
'''CAT ID:''' CAT-2022-026 <br>
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'''Multipliers:'''  <br>
'''Multipliers:'''  <br>


'''Detailed Description:''' Things that are familiar are perceived as less threatening, more likeable. <br>
'''Detailed Description:''' Things that are familiar are perceived as less threatening, more likeable. This may be leveraged by threat actors who impersonate a known person, as in using deepfake technology. Familiarity may also be leveraged by threat actors as a means of inducing emotionality, as observed in virtual kidnapping cases.<br>


'''INTERACTIONS''' [VETs]:  <br>
'''INTERACTIONS''' [VETs]:  <br>

Latest revision as of 22:25, 26 September 2024

Familiarity

Short Description: Things that are familiar are perceived as less threatening or more likeable. May also be leveraged by threat actors as a means of inducing emotionality.

CAT ID: CAT-2022-026

Layer: 8

Operational Scale: Tactical

Level of Maturity: In Common Use

Category: Vulnerability

Subcategory:

Also Known As:

Description:

Brief Description:

Closely Related Concepts:

Mechanism:

Multipliers:

Detailed Description: Things that are familiar are perceived as less threatening, more likeable. This may be leveraged by threat actors who impersonate a known person, as in using deepfake technology. Familiarity may also be leveraged by threat actors as a means of inducing emotionality, as observed in virtual kidnapping cases.

INTERACTIONS [VETs]:

Examples:

Use Case Example(s):

Example(s) From The Wild:

Comments:

References: