Familiarity: Difference between revisions
Created page with "== '''Familiarity ''' == '''Short Description:''' Things that are familiar are perceived as less threatening or more likeable. <br> '''CAT ID:''' CAT-2022-026 <br> '''Layer:''' 8 <br> '''Operational Scale:''' Tactical <br> '''Level of Maturity:''' In Common Use <br> '''Category:''' Vulnerability <br> '''Subcategory:''' <br> '''Also Known As:''' <br> == '''Description:''' == '''Brief Description:''' <br> '''Closely Related Concepts:''' <br> '''Mechanis..." |
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== '''Familiarity ''' == | == '''Familiarity ''' == | ||
'''Short Description:''' Things that are familiar are perceived as less threatening or more likeable. <br> | '''Short Description:''' Things that are familiar are perceived as less threatening or more likeable. May also be leveraged by threat actors as a means of inducing emotionality. <br> | ||
'''CAT ID:''' CAT-2022-026 <br> | '''CAT ID:''' CAT-2022-026 <br> | ||
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'''Multipliers:''' <br> | '''Multipliers:''' <br> | ||
'''Detailed Description:''' Things that are familiar are perceived as less threatening, more likeable. <br> | '''Detailed Description:''' Things that are familiar are perceived as less threatening, more likeable. This may be leveraged by threat actors who impersonate a known person, as in using deepfake technology. Familiarity may also be leveraged by threat actors as a means of inducing emotionality, as observed in virtual kidnapping cases.<br> | ||
'''INTERACTIONS''' [VETs]: <br> | '''INTERACTIONS''' [VETs]: <br> |
Latest revision as of 22:25, 26 September 2024
Familiarity
Short Description: Things that are familiar are perceived as less threatening or more likeable. May also be leveraged by threat actors as a means of inducing emotionality.
CAT ID: CAT-2022-026
Layer: 8
Operational Scale: Tactical
Level of Maturity: In Common Use
Category: Vulnerability
Subcategory:
Also Known As:
Description:
Brief Description:
Closely Related Concepts:
Mechanism:
Multipliers:
Detailed Description: Things that are familiar are perceived as less threatening, more likeable. This may be leveraged by threat actors who impersonate a known person, as in using deepfake technology. Familiarity may also be leveraged by threat actors as a means of inducing emotionality, as observed in virtual kidnapping cases.
INTERACTIONS [VETs]:
Examples:
Use Case Example(s):
Example(s) From The Wild: